Creative Index
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Lab / 05

Noise Field

A GLSL fragment shader running Perlin noise across the viewport. Sliders for scale, speed, and octave count — a quiet, drifting pattern.

Sketched

A landscape that's never the same twice.

The build will use a single full-bleed WebGL canvas, a small fragment shader, and a handful of uniforms exposed via sliders. Designed to feel calm rather than busy — slow speeds, soft contrast, monochrome palette.